The Greater Washington Society for Brunch and Bullsh*t

Unable to find any good websites devoted to Brunch in DC, we've endeavored to make our own, devoted to our most faovritest meal of the week and other bullsh*t going on in our lives.

Tuesday, June 13, 2006

Beer Die

Certainly everyone, and by everyone I mean all self respecting alcoholics, has thier favorite games. Be it kings, 7-11 doubles, three man, asshole, or "drink till my finger goes down," we've all dabbled. One game I learned in College, which I think must be my favorite, is Beer Die. The rules are endlessly complicated and varied so convincing people to learn to play can be quite the task, but I assure you, once they do, they'll be hooked.
Supplies:
1 8-foot long folding banquet table
1 magic or sharpie black marker
4 chairs
4 solo cups
beer
as many die as you can get your hands on.
Two teams fo two
The Set Up:
At either end of the table set up the two chairs about 2 feet from end of table.
Place full solo cups elbow to fist distance from end of table, and one fists length in
Oldest Player starts with die
You only play with one die at a time
The Rules:
1. You must toss underhand, meaning your toss ends palm up
2. The die must go as high as it does long (key)
3. You may not say 5 or 7. Instead say bizz and buzz, respectively.
4. If you toss the die and it clips a defensive players cup at all, this is called a "Plink." The other team must drink.
5. You must drink whenever your partner drinks.
6. If the die is tossed and it lands in the opposing player's cup this is called a "plunk" and the opposing team must chug out and refill thier cups and the game continues.
7. The die must go off the table within a 45 degree angle of the end other wise it is "OB"
8. The defensive team must catch the die one handed.
9. The die must hit the table at least once to count.
10. A point is scored when a) the die is tossed as high as it is long b) it hits the table at least once c) it falls off the end of the table within 45 degree angle on either side and the other team fails to catch it one handed.
11. Games are played till either bizz or buzz depending on how many people are waiting for the tabl and how mean your feeling.
12. Like tennis, Beer Die is a gentleman's game. If the defensive team makes a call of low for instance, then the toss is low. You may talk shit but you can't argue a call or defer to impartial judges.
13. If at any point there is confusion about whose turn it is, simply call "possesion" and toss.
14. It is ettiquet for the thrower to tap the die twice and wait for the other teams acknowledgement before tossing.
15. The die may not be tossed until all cups are on the table.
16. You toss in a Z formation- the person sitting directly across from the initial tosser (hehe) tosses second, and then the partner of the original tosses goes and so on.
The Penalties:
1. If the die dosen't go as high as it does long the defensive team may shout "Low." The defensive team must shout "low" before the die stops moving. This negates any results from the throw. If the defensive team calls it late, the "low" rule is thrown out and the result of the toss stands. If the toss is deemed "low" the team that threw it must take a drink.
2. If the die is "OB" use rule above, substituting "OB" for "low"
3. The opposing team catches the die two handed- drinking penalty, poor form, and general disapproval from those around you.
4. If the die misses the table, it is an "air die" and the team that threw must take a drink and snicker to themselves about thier own stupidity.
The Terms:
"The Plink"- A Plink is a plink is a plink. No matter the circumstances if the die hits the cup, the team whose cup it hit has to drink. The "low" rule does not out weigh the "plink is a plink is a plink" rule.
"The Plunk" - If you score a plunk you get a beer die name. The people around you choose the name, you have no input. You then write your name on the table with the marker, underline it and put a hash mark under the hashline. If you already have a name- write it on the table, underline, and hash mark. If your already "on the table" you get to add another hash mark under your name.
"The Bitch Plunk"- the die bounces once before landing in the opponents cup. You note this on the table by putting an asteriks next to that hash mark.
"Poaching"- When your team mate catches the die in "your territory."
"Cup Check"- at any time curing the game, the offesive team may call "cup check" and the deffensive players must verify that thier cups are in their correct positions.
Interesting variations and instances:
1. The Self Plunk- everyone's favorite. You idiotically drop the die in your own cup. You must first chug out and then get naked. You may put your clothes back on only once your team has a) plunked or b) the game is over.
2. The Chest Trap- People with boobs may trap the die against thier tits with one hand.
3. You may catch the die so long as it is moving- take this to mean what you will.
4. A plunk is a plunk is a plunk- people have been known to walk to the other side of the table and drop the die in the opponents cup and... a plunk is a plunk is a plunk- drink up.
5. Rocket Die- When playing beer die indoors with low ceilings- you may toss the die up high enough and hard enough that it ricochets off the ceiling and fires down to the other end of the table making it near impossible to catch. Some tables have a ban on rocket die- they are weak.
6. Jungle rules- even I am unclear on all of these.

3 Comments:

At 2:59 PM, Anonymous Anonymous said...

That was amazing.

 
At 5:17 PM, Anonymous Anonymous said...

What the F.

I don't understand any of that.

Can you do explain it again with cartoons?

 
At 9:58 PM, Blogger Laura R Bridge said...

Sorry Peter,
I don't think we can.

 

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